Tutorials
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Test of the 1st Level of the Game with 6 runs showing "too slow" mistake
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- The blue LEDs correspond to the 1st sensor/"tile" which is the one closest to the bottom of the screen.
- The white LEDs correspond to the 2nd sensor/"tile" which is the middle sensor.
- The green LEDs correspond to the 3rd sensor/"tile" which is the one closest to the top of the screen.
The display turns on and reads:
"Game will start in"
"03"
"02"
"01"
Then the LCD screen displays the name of a color, "Green." Since we were not quick enough to place the Green folder on the sensor, it read incorrect. This happened again on the second try with the "Blue." The rest of the trials we matched the right color to the right tile within the time frame so out of the 6 runs, we got a score of 4 which was displayed at the end.
Second Test of Level 1 with 6 runs showing "right color, wrong tile" mistake
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For this video, the process is more visible because of better lighting and in the audio, what is being tested is discussed.
Demonstration Video of Level 1
In this video, the initiation of how the player chooses between level 1 and level 2 can be seen. In order to play level one, the player must place a green block on tile 2. In order to play level 2, the player must place a green block on tile 2 and a red block on tile 1. Every tile lights up green when it is randomly selected by the code rather than white because to code for white light, you must have the RGB light up multiple colors at once. Also, green is the brightest color that the RGB will light up as. For this level to be played, the player must place the colored block indicated on the LCD screen over the color sensor of the correct tile. The player in this video can be seen purposely making two mistakes: one where she places the block on the wrong tile and one where she places the wrong color on the right tile. When these errors are made, the screen reads incorrect rather than correct and ultimately her score is 8 out of 10.
Demonstration Video of Level 2
In this video you can see that the lights light up different colors than what the screen says. This level was inspired by the well known Stroop Effect where a subject is asked to say what color a word is written in while the word itself is another color typically slowing down the subject's processing speeds because of the multiple visual inputs. For our game, the player must place the block based on what color the screen reads and not what color the tile lights up as. The player in this video can be seen purposely making two mistakes: one where she places the block on the wrong tile and one where she places the color that matches the RGB and not the LCD screen. When these errors are made, the screen reads incorrect rather than correct and ultimately her score is 8 out of 10.
Annotated Photos of Key Components
Arduino Mega with Connections to Color Sensors, Battery Pack, and RGBs is Visible
3D Printed Sensor Hoods Holding Color Sensors in Place are Visible (held in place to board by double sided tape)
4 AA Battery Pack DC (Approximately 5.5 V)
Colored Blocks
Breadboard with Resistors and Connections between Arduino Mega and RGBs is Visible
Top View of Board with LCD screen and stand visible
(Color Sensor lights are always on to allow for proper reading when covered by blocks)
RGBs with 3D printed holders visible
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